Languages Guide for DnD 5e - Dungeon Mister (2024)

Posted byBen Lawrance2nd December 202328th May 2024Posted inGuides, Advice

Languages Guide for DnD 5e - Dungeon Mister (1)

All the languages you can learn and how to learn them

The DnD universe is home to a myriad of planets, races, cultures and civilisations and much like our own world, many languages have developed through these natural divisions of people.

In DnD, your character will know, and can even choose to learn, new languages to aid them in their quests. While many creatures you meet will speak a shared tongue (known as common), many others will only know a different language. Many creatures are also multilingual and can speak in many languages, but may choose to use languages you’re unfamiliar with.

Why are languages important in DnD 5e?

There are a few reasons languages are important in DnD:

  1. The first reason is to add flavour to the world. Having a multitude of languages creates a more fully realised and realistic world.
  2. Provides unique role play opportunities. Imagine a dwarf thinking you don’t speak his tongue and attempting to veil his conversation from others, only to have you eavesdrop on his conversation. Other races might be impressed with your knowledge of their tongue or even find your attempts amusing. Knowing monster languages like Orcish or Goblin might give you a chance to talk your way out of a problem instead of fighting.
  3. Some puzzles might be more easily tackled with knowledge of another language. Imagine a warning written only in Abyssal that the party can easily avoid with knowledge of that language, but might walk straight into with knowing the language.

All languages in DnD 5e

Languages Guide for DnD 5e - Dungeon Mister (2)

Standard languages

Some languages are standard languages spoken frequently throughout the worlds and planes of D&D. These are:

LanguageMain speakersScript
CommonHumans and most other races living in and around Human settlementsCommon
DwarvishDwarvesDwarvish
ElvishElvesElvish
GiantOgres, GiantsDwarvish
GnomishGnomesDwarvish
GoblinGoblinoids (Goblins, Bugbears, Hobgoblins)Dwarvish
HalflingHalflingsCommon
OrcOrcsDwarvish

The above languages are the most common in the game so it’s worth having characters with a mix of these languages to enable the party to speak to lots of creatures. Of course, many of these creatures will also speak common, perhaps making the need for knowing languages like Dwarvish and Elvish less necessary.

It’s worth bearing in mind though, that much like the real world, a native speaker of Elvish is more likely to view your character more favourably if you speak their language. Their may also be instances where you must read in a certain language (imagine the Fellowship of the Ring at the doorway into Moria having to read the clue in Dwarvish) and can’t rely on your knowledge of Common.

While some languages share a common script (the alphabet and symbols used to write the language), that doesn’t mean creatures speaking a language with the same script can read that script. It’s similar to an English speaker having the same alphabet as a French or Spanish speakers. They might have a decent guess at pronouncing a word, but they won’t understand what they’re reading.

Exotic languages

Some languages are much less commonly spoken and within civilisation and represent exotic languages. These include:

LanguageMain speakersScript
AarakocraAarakocraUnknown (though it is likely they used the Dwarvish script as Auran, which is also spoken by Aarakocra, uses the Dwarvish script)
AbyssalDemonsInfernal
AquanWater ElementalsDwarvish
AuranAir ElementalsDwarvish
CelestialCelestialsCelestial
Deep SpeechAberrations like Mind Flayers, Star Spawn, Neogi and BeholdersNone
DraconicDragons, Dragonborn and KoboldsDraconic
GithGithyanki and GithzeraiTir’su
GrungGrungGrung
DruidicDruidsDruidic
HadozeeHadozeeN/A
IgnanFire ElementalsDwarvish
InfernalDevilsInfernal
KothianMinotaursKothian
PrimordialElementalsDwarvish
SylvanFeyElvish
TerranEarth ElementalsDwarvish
Thieves CantThievesThieves Cant Symbols
Thri-KreenThri-KreenN/A
UndercommonUnderdark dwellers like Drow, Svirfneblin and DuergarElvish

When choosing whether you want your character to know an exotic language, it’s worth considering whether that language fits with their background. A character that’s spent time in the Abyss is likely to know Abyssal for instance.

You may also want to consider the worth of knowing that language in your campaign. A campaign set in the Underdark is likely to require knowledge of Undercommon while one set in the Nine Hells will likely require the use of Infernal. You may want to avoid languages like Hadozee or Thri-Kreen unless playing in the Spelljammer setting or Elemental languages unless you’ll be on one of the elemental planes.

Languages Guide for DnD 5e - Dungeon Mister (3)

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Setting specific languages

Some languages are specific to certain settings as they are only spoken in certain regions. These include:

Dragonlance Languages

LanguageMain speakersScript
AbanasiniaAbanasiniansCommon
ErgotPeople of Northern ErgothCommon
KenderspeakKenderCommon
KharolianInhabitants of the Planes of Dust and TarsisCommon
KhurKhurIstarian
NordmaarianInhabitants of NordmaarIstarian
SolamnicInhabitants of Sancrist, SolamniaCommon

Eberron languages

LanguageMain speakersScript
DaelkyrAberrations and denizens of KhyberDaelkyr
QuoriInspired, Kalashtar and QuoriQuori
RiedranPeople of SarlonaCommon

Forgotten Realms Languages

LanguageMain speakersScript
AlzhedoInhabitants of CalimshanThorass
BedineThe Anauroch peopleThorass
ChessentanInhabitants of ChessentaThorass
ChondathanInhabitants of ChondathThorass
DamaranLanguage of North East FaerunDethek
DambrathanLanguage of Southern FaerunThorass
GuranPeople of GurThorass
HalruaanInhabitants of HalruaaDraconic
IlluskanInhabitants of Luskan and the Moonshae Islands. Was the language of the Illusk EmpireThorass
MulhorandiInhabitants of Mulhorand and ThayThorass
RashemiInhabitants of RashemanThorass
RoushoumLanguage of the Imaskari peopleThorass
ShaaranInhabitants of ShaarDethek
ShouInhabitants of Kara-TurThorass
ThayanThayansThorass
TuiganTribes of the HordelandsThorass
TurmicInhabitants of TurmishThorass
UluikInhabitants of the Sea of Moving IceThorass
UnthericPreviously spoken in ChessentaThorass
WaelanInhabitants of the Moonshae IslesThorass

Ravnica Languages

LanguageMain speakersScript
KraulKraulKraul
LoxodonLoxodonElvish
MerfolkMerfolkMerfolk
MinotaurMinotaursMinotaur
SphinxSphinxesN/A
VedalkenVedalkenVedalken
RierdanPeople of SarlonaCommon

Theros Languages

LanguageMain speakersScript
LeoninLeoninsCommon
MinotaurMinotaursMinotaur
SphinxSphinxesN/A

Wildemont (Exandria) Languages

LanguageMain speakersScript
MarquesianInhabitants of the Menagerie CoastCommon
NaushKi’Nau IslandersCommon
ZemnianInhabitants of the Dwendalian EmpireZemnian

Favoured enemy languages

Rangers have a class feature that allows them to learn the language of their favoured enemy. Many of the language options are already listed above, but because Rangers can have monsters as their favoured enemy, there are some languages Rangers can learn that other classes can’t.

I’d still recommend learning one of the previously mentioned languages as you’ll get more use out of them, but the below languages are also available if you choose any of these monsters as a favoured enemy:

  • Blink Dog
  • Bothii
  • Bullywug
  • Giant Eagle
  • Giant Elk
  • Giant Owl
  • Gnoll
  • Grell
  • Hook Horror
  • Ixitxachitl
  • Kruthik
  • Modron
  • Olman
  • Otyugh
  • Primal
  • Sahuagin
  • Skitterwidget
  • Slaad
  • Tasloi
  • Tlincalli
  • Troglodyte
  • Umber Hulk
  • Vegepygmy
  • Winter Wolf
  • Worg
  • Yeti
  • Yikaria

How to learn languages in DnD 5e

Languages Guide for DnD 5e - Dungeon Mister (4)

There are a few ways to learn languages in DnD 5e. These are:

  1. Racial feature – The race you choose will determine to some extent, what languages you can speak.
  2. Background feature – Different backgrounds will give you options to learn additional languages.
  3. Class features – Some classes might grant you access to class specific languages (like thieves can’t or druidic) or additional, standard languages.
  4. Feats – Some feats will also grant you extra known languages
  5. Learning during gameplay – Xanathar’s Guide provides some rules detailing how you can go about learning a new language.
  6. Use magic – Some spells will temporarily allow you to understand another language.

Racial feature languages

Different races know different languages. Elves know Elvish, Dwarves know Dwarvish and Gnomes know Gnomish. Thankfully, all playable races come with knowledge of a single language (Common) allowing easy communication between the party.

The one exception is the very niche playable race of Grung, who only know how to speak Grung, which could make communication within the party difficult. I’d suggest if you desperately want to play as a Grung, to find a way with your DM to allow easy communication within the party (perhaps having them know Common). A background or feat can easily solve this problem too.

More recently released racial rules (like those included in Monsters of the Multiverse) tend to steer away from prescribing the languages characters know, including racial specific languages. Instead, most newer races will know Common and one more language of the player’s choice. This can of course be their racial language, but it provides the flexibility for that character to sit outside the norm. Just as a person with Chinese heritage may not speak Chinese if raised in another country for instance, a Dwarf may not know Dwarvish if he was raised by Humans for instance.

Below, I’ve provided a breakdown of the different languages available for different races (I’ve excluded Common as every race knows Common, other then the Grung):

LanguageRace
Any 1Aarakocra, Bugbear, Centaur, Changeling, Dragonborn, Duergar, Astral Elf, Drow, Eladrin, High Elf, Sea Elf, Shadar-Kai, Fairy, Firbolg, Genasi, Giff, Gith, Autognome, Deep Gnome, Goblin, Goliath, Hadozee, Half-Elf, Harengon, Hobgoblin, Human, Kalashtar, Kender, Kenku, Kobold, Lizardfolk, Minotaur, Orc, Owlin, Plasmoid, Shifter, Tabaxi, Thri-Kreen, Triton, Vedalken, Verdan, Warforged
AbyssalYuan-Ti Pureblood
AquanLocathah, Tortle
CelestialAasimar
DraconicYuan-Ti Pureblood
DwarvishHill Dwarf, Mountain Dwarf
ElvishDrow, High Elf, Wood Elf, Half-Elf, Vedalken
GnomishForest Gnome, Rock Gnome
GoblinVerdan
GrungGrung
HalflingGhostwise Halfling, Lightfoot Halfling, Stout Halfling
InfernalTiefling
OrcHalf-Orc
QuoriKalashtar
LeoninLeonin
LoxodonLoxodon
SylvanSatyr
VedalkenSimic Hybrid, Vedalken

Background languages

When you create your character, you can choose a background. Many of these will grant you knowledge of additional languages. These backgrounds include:

LanguagesBackgrounds
Any 2Acolyte, Anthropologist, City Watch, Cloistered Scholar, Courtier, Faction Agent, Heretic, Investigator, Sage
Any 1Archaeologist, Caravan Specialist, Clam Crafter, Far Traveler, Guild Artisan, Guild Merchant, Haunted One, Hermit, Hillsfar Smuggler, Knight, Knight of the Order, Noble, Outlander, Phlan Refugee, Uthgardt Tribe Member, Waterdhavian Noble
DraconicDragon Casualty
Dwarvish and UndercommonEarthspur Miner
ElvishCormanthor Refugee, Trade Sheriff
GiantTicklebelly Nomad
NethereseShade Fanatic

Class feature languages

Some classes grant characters access to additional languages. A couple of these are class specific like Thieves Can’t and Druidic. Both of these languages are closely guarded secrets that are only taught to members of these classes.

It should be noted that Thieves Can’t isn’t a fully fleshed out language, but rather a series of cyphers, symbols and shorthand for certain messages, but can very much be used to communicate with other rogues.

On top of these class specific languages, there are also some subclasses that grant characters a selection of additional languages. I’ve detailed all these below:

Class/SubclassLanguagesLevel
DruidDruidic1
RogueThieves Cant1
Knowledge ClericAny 21
RangerLanguage of their favoured enemy1, 6 and 14
Mastermind RogueAny 23
Cavalier FighterAny 13
Samurai FighterAny 13
MonkUnderstand any language and anyone can understand you13

Language feats

Instead of taking an ability score improvement, you can choose to take a feat. 2 feats will grant you extra known languages. They are:

  • Linguist – Learn 3 languages
  • Prodigy – You gain a skill proficiency, expertise in a skill, a tool proficiency and a new language

Learning languages

Xanathar’s Guide introduced rules for learning a new language. All you need is:

  • A suitable instructor (someone that knows the language you want to learn)
  • 10 weeks minus 1 week per intelligence ability score modifier
  • 25gp per week
  • Downtime each day to learn the language from your instructor

Language spells

You can temporarily grant language abilities using spells. These include:

  • Comprehend languages – Understand the meaning of any language you read or hear.
  • Tongues – Grant a creature the ability to understand any spoken language they hear and allows any creature that knows a language to understand what they say.

Published by Ben Lawrance

Ben is the creator of Dungeon Mister and is an experienced dungeon master who's been immersed in the D&D universe for over 20 years.View more posts

Languages Guide for DnD 5e - Dungeon Mister (2024)
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