Posted byBen Lawrance2nd December 202328th May 2024Posted inGuides, Advice
All the languages you can learn and how to learn them
The DnD universe is home to a myriad of planets, races, cultures and civilisations and much like our own world, many languages have developed through these natural divisions of people.
In DnD, your character will know, and can even choose to learn, new languages to aid them in their quests. While many creatures you meet will speak a shared tongue (known as common), many others will only know a different language. Many creatures are also multilingual and can speak in many languages, but may choose to use languages you’re unfamiliar with.
Why are languages important in DnD 5e?
There are a few reasons languages are important in DnD:
- The first reason is to add flavour to the world. Having a multitude of languages creates a more fully realised and realistic world.
- Provides unique role play opportunities. Imagine a dwarf thinking you don’t speak his tongue and attempting to veil his conversation from others, only to have you eavesdrop on his conversation. Other races might be impressed with your knowledge of their tongue or even find your attempts amusing. Knowing monster languages like Orcish or Goblin might give you a chance to talk your way out of a problem instead of fighting.
- Some puzzles might be more easily tackled with knowledge of another language. Imagine a warning written only in Abyssal that the party can easily avoid with knowledge of that language, but might walk straight into with knowing the language.
All languages in DnD 5e
Standard languages
Some languages are standard languages spoken frequently throughout the worlds and planes of D&D. These are:
Language | Main speakers | Script |
---|---|---|
Common | Humans and most other races living in and around Human settlements | Common |
Dwarvish | Dwarves | Dwarvish |
Elvish | Elves | Elvish |
Giant | Ogres, Giants | Dwarvish |
Gnomish | Gnomes | Dwarvish |
Goblin | Goblinoids (Goblins, Bugbears, Hobgoblins) | Dwarvish |
Halfling | Halflings | Common |
Orc | Orcs | Dwarvish |
The above languages are the most common in the game so it’s worth having characters with a mix of these languages to enable the party to speak to lots of creatures. Of course, many of these creatures will also speak common, perhaps making the need for knowing languages like Dwarvish and Elvish less necessary.
It’s worth bearing in mind though, that much like the real world, a native speaker of Elvish is more likely to view your character more favourably if you speak their language. Their may also be instances where you must read in a certain language (imagine the Fellowship of the Ring at the doorway into Moria having to read the clue in Dwarvish) and can’t rely on your knowledge of Common.
While some languages share a common script (the alphabet and symbols used to write the language), that doesn’t mean creatures speaking a language with the same script can read that script. It’s similar to an English speaker having the same alphabet as a French or Spanish speakers. They might have a decent guess at pronouncing a word, but they won’t understand what they’re reading.
Exotic languages
Some languages are much less commonly spoken and within civilisation and represent exotic languages. These include:
Language | Main speakers | Script |
---|---|---|
Aarakocra | Aarakocra | Unknown (though it is likely they used the Dwarvish script as Auran, which is also spoken by Aarakocra, uses the Dwarvish script) |
Abyssal | Demons | Infernal |
Aquan | Water Elementals | Dwarvish |
Auran | Air Elementals | Dwarvish |
Celestial | Celestials | Celestial |
Deep Speech | Aberrations like Mind Flayers, Star Spawn, Neogi and Beholders | None |
Draconic | Dragons, Dragonborn and Kobolds | Draconic |
Gith | Githyanki and Githzerai | Tir’su |
Grung | Grung | Grung |
Druidic | Druids | Druidic |
Hadozee | Hadozee | N/A |
Ignan | Fire Elementals | Dwarvish |
Infernal | Devils | Infernal |
Kothian | Minotaurs | Kothian |
Primordial | Elementals | Dwarvish |
Sylvan | Fey | Elvish |
Terran | Earth Elementals | Dwarvish |
Thieves Cant | Thieves | Thieves Cant Symbols |
Thri-Kreen | Thri-Kreen | N/A |
Undercommon | Underdark dwellers like Drow, Svirfneblin and Duergar | Elvish |
When choosing whether you want your character to know an exotic language, it’s worth considering whether that language fits with their background. A character that’s spent time in the Abyss is likely to know Abyssal for instance.
You may also want to consider the worth of knowing that language in your campaign. A campaign set in the Underdark is likely to require knowledge of Undercommon while one set in the Nine Hells will likely require the use of Infernal. You may want to avoid languages like Hadozee or Thri-Kreen unless playing in the Spelljammer setting or Elemental languages unless you’ll be on one of the elemental planes.
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Setting specific languages
Some languages are specific to certain settings as they are only spoken in certain regions. These include:
Dragonlance Languages
Language | Main speakers | Script |
---|---|---|
Abanasinia | Abanasinians | Common |
Ergot | People of Northern Ergoth | Common |
Kenderspeak | Kender | Common |
Kharolian | Inhabitants of the Planes of Dust and Tarsis | Common |
Khur | Khur | Istarian |
Nordmaarian | Inhabitants of Nordmaar | Istarian |
Solamnic | Inhabitants of Sancrist, Solamnia | Common |
Eberron languages
Language | Main speakers | Script |
---|---|---|
Daelkyr | Aberrations and denizens of Khyber | Daelkyr |
Quori | Inspired, Kalashtar and Quori | Quori |
Riedran | People of Sarlona | Common |
Forgotten Realms Languages
Language | Main speakers | Script |
---|---|---|
Alzhedo | Inhabitants of Calimshan | Thorass |
Bedine | The Anauroch people | Thorass |
Chessentan | Inhabitants of Chessenta | Thorass |
Chondathan | Inhabitants of Chondath | Thorass |
Damaran | Language of North East Faerun | Dethek |
Dambrathan | Language of Southern Faerun | Thorass |
Guran | People of Gur | Thorass |
Halruaan | Inhabitants of Halruaa | Draconic |
Illuskan | Inhabitants of Luskan and the Moonshae Islands. Was the language of the Illusk Empire | Thorass |
Mulhorandi | Inhabitants of Mulhorand and Thay | Thorass |
Rashemi | Inhabitants of Rasheman | Thorass |
Roushoum | Language of the Imaskari people | Thorass |
Shaaran | Inhabitants of Shaar | Dethek |
Shou | Inhabitants of Kara-Tur | Thorass |
Thayan | Thayans | Thorass |
Tuigan | Tribes of the Hordelands | Thorass |
Turmic | Inhabitants of Turmish | Thorass |
Uluik | Inhabitants of the Sea of Moving Ice | Thorass |
Untheric | Previously spoken in Chessenta | Thorass |
Waelan | Inhabitants of the Moonshae Isles | Thorass |
Ravnica Languages
Language | Main speakers | Script |
---|---|---|
Kraul | Kraul | Kraul |
Loxodon | Loxodon | Elvish |
Merfolk | Merfolk | Merfolk |
Minotaur | Minotaurs | Minotaur |
Sphinx | Sphinxes | N/A |
Vedalken | Vedalken | Vedalken |
Rierdan | People of Sarlona | Common |
Theros Languages
Language | Main speakers | Script |
---|---|---|
Leonin | Leonins | Common |
Minotaur | Minotaurs | Minotaur |
Sphinx | Sphinxes | N/A |
Wildemont (Exandria) Languages
Language | Main speakers | Script |
---|---|---|
Marquesian | Inhabitants of the Menagerie Coast | Common |
Naush | Ki’Nau Islanders | Common |
Zemnian | Inhabitants of the Dwendalian Empire | Zemnian |
Favoured enemy languages
Rangers have a class feature that allows them to learn the language of their favoured enemy. Many of the language options are already listed above, but because Rangers can have monsters as their favoured enemy, there are some languages Rangers can learn that other classes can’t.
I’d still recommend learning one of the previously mentioned languages as you’ll get more use out of them, but the below languages are also available if you choose any of these monsters as a favoured enemy:
- Blink Dog
- Bothii
- Bullywug
- Giant Eagle
- Giant Elk
- Giant Owl
- Gnoll
- Grell
- Hook Horror
- Ixitxachitl
- Kruthik
- Modron
- Olman
- Otyugh
- Primal
- Sahuagin
- Skitterwidget
- Slaad
- Tasloi
- Tlincalli
- Troglodyte
- Umber Hulk
- Vegepygmy
- Winter Wolf
- Worg
- Yeti
- Yikaria
How to learn languages in DnD 5e
There are a few ways to learn languages in DnD 5e. These are:
- Racial feature – The race you choose will determine to some extent, what languages you can speak.
- Background feature – Different backgrounds will give you options to learn additional languages.
- Class features – Some classes might grant you access to class specific languages (like thieves can’t or druidic) or additional, standard languages.
- Feats – Some feats will also grant you extra known languages
- Learning during gameplay – Xanathar’s Guide provides some rules detailing how you can go about learning a new language.
- Use magic – Some spells will temporarily allow you to understand another language.
Racial feature languages
Different races know different languages. Elves know Elvish, Dwarves know Dwarvish and Gnomes know Gnomish. Thankfully, all playable races come with knowledge of a single language (Common) allowing easy communication between the party.
The one exception is the very niche playable race of Grung, who only know how to speak Grung, which could make communication within the party difficult. I’d suggest if you desperately want to play as a Grung, to find a way with your DM to allow easy communication within the party (perhaps having them know Common). A background or feat can easily solve this problem too.
More recently released racial rules (like those included in Monsters of the Multiverse) tend to steer away from prescribing the languages characters know, including racial specific languages. Instead, most newer races will know Common and one more language of the player’s choice. This can of course be their racial language, but it provides the flexibility for that character to sit outside the norm. Just as a person with Chinese heritage may not speak Chinese if raised in another country for instance, a Dwarf may not know Dwarvish if he was raised by Humans for instance.
Below, I’ve provided a breakdown of the different languages available for different races (I’ve excluded Common as every race knows Common, other then the Grung):
Language | Race |
---|---|
Any 1 | Aarakocra, Bugbear, Centaur, Changeling, Dragonborn, Duergar, Astral Elf, Drow, Eladrin, High Elf, Sea Elf, Shadar-Kai, Fairy, Firbolg, Genasi, Giff, Gith, Autognome, Deep Gnome, Goblin, Goliath, Hadozee, Half-Elf, Harengon, Hobgoblin, Human, Kalashtar, Kender, Kenku, Kobold, Lizardfolk, Minotaur, Orc, Owlin, Plasmoid, Shifter, Tabaxi, Thri-Kreen, Triton, Vedalken, Verdan, Warforged |
Abyssal | Yuan-Ti Pureblood |
Aquan | Locathah, Tortle |
Celestial | Aasimar |
Draconic | Yuan-Ti Pureblood |
Dwarvish | Hill Dwarf, Mountain Dwarf |
Elvish | Drow, High Elf, Wood Elf, Half-Elf, Vedalken |
Gnomish | Forest Gnome, Rock Gnome |
Goblin | Verdan |
Grung | Grung |
Halfling | Ghostwise Halfling, Lightfoot Halfling, Stout Halfling |
Infernal | Tiefling |
Orc | Half-Orc |
Quori | Kalashtar |
Leonin | Leonin |
Loxodon | Loxodon |
Sylvan | Satyr |
Vedalken | Simic Hybrid, Vedalken |
Background languages
When you create your character, you can choose a background. Many of these will grant you knowledge of additional languages. These backgrounds include:
Languages | Backgrounds |
---|---|
Any 2 | Acolyte, Anthropologist, City Watch, Cloistered Scholar, Courtier, Faction Agent, Heretic, Investigator, Sage |
Any 1 | Archaeologist, Caravan Specialist, Clam Crafter, Far Traveler, Guild Artisan, Guild Merchant, Haunted One, Hermit, Hillsfar Smuggler, Knight, Knight of the Order, Noble, Outlander, Phlan Refugee, Uthgardt Tribe Member, Waterdhavian Noble |
Draconic | Dragon Casualty |
Dwarvish and Undercommon | Earthspur Miner |
Elvish | Cormanthor Refugee, Trade Sheriff |
Giant | Ticklebelly Nomad |
Netherese | Shade Fanatic |
Class feature languages
Some classes grant characters access to additional languages. A couple of these are class specific like Thieves Can’t and Druidic. Both of these languages are closely guarded secrets that are only taught to members of these classes.
It should be noted that Thieves Can’t isn’t a fully fleshed out language, but rather a series of cyphers, symbols and shorthand for certain messages, but can very much be used to communicate with other rogues.
On top of these class specific languages, there are also some subclasses that grant characters a selection of additional languages. I’ve detailed all these below:
Class/Subclass | Languages | Level |
---|---|---|
Druid | Druidic | 1 |
Rogue | Thieves Cant | 1 |
Knowledge Cleric | Any 2 | 1 |
Ranger | Language of their favoured enemy | 1, 6 and 14 |
Mastermind Rogue | Any 2 | 3 |
Cavalier Fighter | Any 1 | 3 |
Samurai Fighter | Any 1 | 3 |
Monk | Understand any language and anyone can understand you | 13 |
Language feats
Instead of taking an ability score improvement, you can choose to take a feat. 2 feats will grant you extra known languages. They are:
- Linguist – Learn 3 languages
- Prodigy – You gain a skill proficiency, expertise in a skill, a tool proficiency and a new language
Learning languages
Xanathar’s Guide introduced rules for learning a new language. All you need is:
- A suitable instructor (someone that knows the language you want to learn)
- 10 weeks minus 1 week per intelligence ability score modifier
- 25gp per week
- Downtime each day to learn the language from your instructor
Language spells
You can temporarily grant language abilities using spells. These include:
- Comprehend languages – Understand the meaning of any language you read or hear.
- Tongues – Grant a creature the ability to understand any spoken language they hear and allows any creature that knows a language to understand what they say.
Published by Ben Lawrance
Ben is the creator of Dungeon Mister and is an experienced dungeon master who's been immersed in the D&D universe for over 20 years.View more posts