Build:Tempest - Alacrity Support Healer (2024)

The community gave this build a rating, making it top-tier: Great

Focused on: Healing,Support and Utility

Designed for: Raids

Expansions required:

Difficulty:

Normal

This build was last updated on June 28, 2024 and is up to date for the March 19, 2024 patch.

Contents

  • 1 Overview
  • 2 Skill Bar
    • 2.1 Weapon Variants
    • 2.2 Skill Variants
  • 3 Template Code
  • 4 Specializations
    • 4.1 Trait Variants
    • 4.2 Specialization Variants
  • 5 Equipment
    • 5.1 Equipment Variants
  • 6 Consumables
  • 7 Usage
    • 7.1 Opener
    • 7.2 Main rotation
    • 7.3 Staff Rotation
    • 7.4 Healing
    • 7.5 Damage
    • 7.6 Crowd control

Overview

Tempest is capable of providing permanent uptime of Build:Tempest - Alacrity Support Healer (2) Alacrity, Build:Tempest - Alacrity Support Healer (3) Fury, Build:Tempest - Alacrity Support Healer (4) Might, Build:Tempest - Alacrity Support Healer (5) Protection, Build:Tempest - Alacrity Support Healer (6) Regeneration, Build:Tempest - Alacrity Support Healer (7) Swiftness and high Build:Tempest - Alacrity Support Healer (8) Vigor on their subgroup, along with a lot of healing.

The need to constantly switch attunements makes the rotation quite rigid, so it has to rely on utility skills for reactive healing, and its reliance on being close to the squad for boons makes it a poor kiter. On the plus side, you gain Build:Tempest - Alacrity Support Healer (9)"Rebound!" which will allow you to skip certain mechanics that would otherwise down the group, and Build:Tempest - Alacrity Support Healer (10)Arcane Resurrection allows you to help revive players without locking yourself into the animation.

Skill Bar

Dagger/Warhorn

Utility

Weapon Variants

  • Staff has greater healing potential, but the lack of Warhorn creates a shortfall in boons that needs to be addressed.
  • Sceptre can be used instead of Dagger if you need to be at range, but you will lose significant healing from Build:Tempest - Alacrity Support Healer (11)Cone of Cold.

Skill Variants

Utility
As you need to leave Build:Tempest - Alacrity Support Healer (12)Water Attunement for boons, this can leave you without sources of healing, so Build:Tempest - Alacrity Support Healer (13)Signet of Water, Build:Tempest - Alacrity Support Healer (14)Conjure Frost Bow and Build:Tempest - Alacrity Support Healer (15)Glyph of Elementals (water) are there to fill in the gap. Build:Tempest - Alacrity Support Healer (16)"Feel the Burn!" provides long-range Build:Tempest - Alacrity Support Healer (17) Might to make up for the small AoE of Build:Tempest - Alacrity Support Healer (18)Overload Fire. Any of these skills can be swapped out if desired:

  • If using Build:Tempest - Alacrity Support Healer (19)Relic of Karakosa, Build:Tempest - Alacrity Support Healer (20)Arcane Wave provides some extra on-demand healing (assuming there is a field to combo with).
  • Most utility shout skills provide a number of boons thanks to Build:Tempest - Alacrity Support Healer (21)Invigorating Torrents, so it is important to keep at least one on your bar, but you can bring more if desired.
    • Build:Tempest - Alacrity Support Healer (22)"Aftershock!" provides Build:Tempest - Alacrity Support Healer (23) Aegis and a blast finisher if using Build:Tempest - Alacrity Support Healer (24)Relic of Karakosa.
    • Build:Tempest - Alacrity Support Healer (25)"Eye of the Storm!" provides a group stunbreak as well as Build:Tempest - Alacrity Support Healer (26) Superspeed which can be particularly useful on "event" encounters such as Spirit Woods or Siege Escort. It also offers some extra Build:Tempest - Alacrity Support Healer (27) Stability, which may be useful during Build:Tempest - Alacrity Support Healer (28)Overload Fire as you don't use Build:Tempest - Alacrity Support Healer (29)Harmonious Conduit and being interrupted mid-cast will cause you to drop Build:Tempest - Alacrity Support Healer (30) Alacrity.
    • Build:Tempest - Alacrity Support Healer (31)"Flash-Freeze!" is your only reliable way to access Frost Aura, which can be a potent defensive tool against attacks that cannot be blocked with Build:Tempest - Alacrity Support Healer (32)"Aftershock!".


Elite
Build:Tempest - Alacrity Support Healer (33)"Rebound!" provides a way to skip certain mechanics that would otherwise down the group.

Template Code

[&DQYROiUXMC7HEscSBQF2Eo8AjwB0EnQSJgCZEgAAAAAAAAAAAAAAAAAAAAADLwBnAFkAAA==]

Copy Template Code

Specializations

Trait Variants

  • Build:Tempest - Alacrity Support Healer (34)Stop, Drop, and Roll on encounters with a lot of Build:Tempest - Alacrity Support Healer (35) Burning or Build:Tempest - Alacrity Support Healer (36) Chilled.
  • Build:Tempest - Alacrity Support Healer (37)Powerful Aura, in combination with the Fire variant below, can be used for extreme condition removal.
    • Build:Tempest - Alacrity Support Healer (38)Unstable Conduit could be used in combination for even more auras.
  • Build:Tempest - Alacrity Support Healer (39)Gale Song for easier Build:Tempest - Alacrity Support Healer (40) Protection uptime.
  • Build:Tempest - Alacrity Support Healer (41)Tempestuous Aria will let you build Build:Tempest - Alacrity Support Healer (42) Might up faster, but you lose the ability to provide permanent uptime of Build:Tempest - Alacrity Support Healer (43) Vigor for the squad.

Specialization Variants

Arcane is chosen as a default traitline as the lower cooldowns on attunement swapping and overloads allows you to be more flexible with your rotation, and the extra Build:Tempest - Alacrity Support Healer (44) Protection from Build:Tempest - Alacrity Support Healer (45)Elemental Attunement means you don't need to rely on Build:Tempest - Alacrity Support Healer (46)"Aftershock!" to make it permanent. Build:Tempest - Alacrity Support Healer (47)Arcane Resurrection is a nice bonus.

This said, Arcane is a rather unimpressive traitline, so it can be freely swapped to another traitline:

  • Fire and Earth add a lot of potential condi cleanse via Build:Tempest - Alacrity Support Healer (48)Smothering Auras and Build:Tempest - Alacrity Support Healer (49)Diamond Skin, respectively. They both provide a comparable amount of condi cleanse, but Earth doesn't require you change other traits and has more synergy with the rest of a healer's kit.
  • Air offers higher CC.


Earth

  • Build:Tempest - Alacrity Support Healer (50)Rock Solid provides Build:Tempest - Alacrity Support Healer (51) Stability, which can be problematic on encoutners that corrupt boons. In this case take Build:Tempest - Alacrity Support Healer (52)Earthen Blessing instead.

Equipment

Head
Harrier

Shoulders
Harrier

Chest
Harrier

Hands
Harrier

Legs
Harrier

Feet
Harrier

Backpiece
Magi

Accessory
Magi

Accessory
Magi

Dagger
Harrier

Warhorn
Harrier

Sigil

Sigil

Rune
x6

Infusion
x16

Infusion
x2

Relic

Equipment Variants

  • Build:Tempest - Alacrity Support Healer (53)Relic of the Monk is the best option for players that don't own Secrets of the Obscure.
  • The gear above is designed to cap boon duration when using +70 concentration food.
  • Build:Tempest - Alacrity Support Healer (54)Sigil of Superior Sigil of Renewal and Build:Tempest - Alacrity Support Healer (55)Sigil of Superior Sigil of Water offer nearly identical healing. Water was chosen as it is cheaper and heals more frequently.

Consumables

Food

    • as a cheaper alternative


Utility

Usage

The basic rotation idea will be the same regardless of which mainhand weapon you're using, as your key skills are on your overloads, warhorn, and shouts, leaving mainhand weapon skills predominantly for damage.

Opener

Start in Build:Tempest - Alacrity Support Healer (56)Fire Attunement

  1. Throw out any quick DPS skills such as Build:Tempest - Alacrity Support Healer (57)Wildfire and use Build:Tempest - Alacrity Support Healer (58)"Aftershock!" in the fire field to blast some Build:Tempest - Alacrity Support Healer (59) Might
  2. Build:Tempest - Alacrity Support Healer (60)Overload Fire to start stacking Build:Tempest - Alacrity Support Healer (61) Might
  3. Stay in Build:Tempest - Alacrity Support Healer (62)Fire Attunement until you hit 25 Build:Tempest - Alacrity Support Healer (63) Might
  4. Build:Tempest - Alacrity Support Healer (64)Heat Sync to share the Build:Tempest - Alacrity Support Healer (65) Might and Build:Tempest - Alacrity Support Healer (66) Fury with your squad


Swap to Build:Tempest - Alacrity Support Healer (67)Air Attunement

  1. Build:Tempest - Alacrity Support Healer (68)Convergence to blast


Swap to Build:Tempest - Alacrity Support Healer (69)Water Attunement

  1. Build:Tempest - Alacrity Support Healer (70)Frozen Burst to blast more Build:Tempest - Alacrity Support Healer (71) Might
  2. Build:Tempest - Alacrity Support Healer (72)Tidal Surge
  3. Build:Tempest - Alacrity Support Healer (73)Cone of Cold and swap during the cast


Swap to Build:Tempest - Alacrity Support Healer (74)Earth Attunement

  1. Build:Tempest - Alacrity Support Healer (75)Sand Squall to apply Build:Tempest - Alacrity Support Healer (76) Protection and extend boons on everyone
  2. Build:Tempest - Alacrity Support Healer (77)Dust Storm and other DPS skills
  3. Wait until Build:Tempest - Alacrity Support Healer (78)Overload Earth is ready and use it

Main rotation

The core of your boon application is to use Build:Tempest - Alacrity Support Healer (79)Heat Sync and Build:Tempest - Alacrity Support Healer (80)Sand Squall whenever they are available (every 24 seconds, with Build:Tempest - Alacrity Support Healer (81) Alacrity), also using the overloads in these attunements. This means you want to switch to Build:Tempest - Alacrity Support Healer (82)Fire Attunement within ~3 seconds of it coming off cooldown, and repeat the Opener. You should alternate between Build:Tempest - Alacrity Support Healer (83)Water Attunement, Build:Tempest - Alacrity Support Healer (84)Air Attunement and one of the other attunements, using whichever healing skills are available whenever you return to water. It is important NOT to use Build:Tempest - Alacrity Support Healer (85)Overload Water as this will lock you out of Build:Tempest - Alacrity Support Healer (86)Water Attunement for too long. While in Build:Tempest - Alacrity Support Healer (87)Air Attunement you can use Build:Tempest - Alacrity Support Healer (88)Cyclone for extra Build:Tempest - Alacrity Support Healer (89) Swiftness or CC.

The blast finisher from Build:Tempest - Alacrity Support Healer (90)Convergence is slightly delayed, so it is possible to cast it then switch to Water and use Build:Tempest - Alacrity Support Healer (91)Frozen Burst before the blast hits, getting two comboes.


Be aware that your skills that generate Magnetic Aura - Build:Tempest - Alacrity Support Healer (92)Sand Squall, Build:Tempest - Alacrity Support Healer (93)"Aftershock!", Build:Tempest - Alacrity Support Healer (94)Overload Earth via Build:Tempest - Alacrity Support Healer (95)Unstable Conduit, and Build:Tempest - Alacrity Support Healer (96)"Rebound!" while in Build:Tempest - Alacrity Support Healer (97)Earth Attunement - will cause you to reflect projectiles. This can be very useful, but can also lead to problems at encounters such as Matthias or Cairn if you are not careful when you use them.


Video example

Staff Rotation

The main selling point of Staff is the amount of long-range healing it can provide while in Build:Tempest - Alacrity Support Healer (98)Water Attunement, so it is worth camping this attunement for most of the loop. Build:Tempest - Alacrity Support Healer (99)Overload Water does not quite provide enough Build:Tempest - Alacrity Support Healer (100) Alacrity to make it permanent, so it is necessary to regularly swap to Build:Tempest - Alacrity Support Healer (101)Fire Attunement for a second overload and Build:Tempest - Alacrity Support Healer (102) Might.

As it also lacks the utility of Warhorn, Build:Tempest - Alacrity Support Healer (103)"Feel the Burn!" is essential as you otherwise lack Build:Tempest - Alacrity Support Healer (104) Fury, and your Build:Tempest - Alacrity Support Healer (105) Might would be less reliable.

Be aware that the boon radius for Build:Tempest - Alacrity Support Healer (106) Might on Build:Tempest - Alacrity Support Healer (107)Overload Fire is only 180, so significant Build:Tempest - Alacrity Support Healer (108) Might uptime will be lost if you're not stacked tightly on your group. This can be somewhat mitigated by bringing extra blast finishers and comboing with fire fields, or using Build:Tempest - Alacrity Support Healer (109)Glyph of Lesser Elementals in Build:Tempest - Alacrity Support Healer (110)Fire Attunement (or swapping to a Warhorn build).


Opener
Start in Build:Tempest - Alacrity Support Healer (111)Fire Attunement

  1. Build:Tempest - Alacrity Support Healer (112)Overload Fire to start stacking Build:Tempest - Alacrity Support Healer (113) Might
  2. Build:Tempest - Alacrity Support Healer (114)"Feel the Burn!"


Swap to Build:Tempest - Alacrity Support Healer (115)Earth Attunement

  1. Build:Tempest - Alacrity Support Healer (116)Eruption for the blast finisher


Swap to Build:Tempest - Alacrity Support Healer (117)Air Attunement

  1. Build:Tempest - Alacrity Support Healer (118)Windborne Speed for Build:Tempest - Alacrity Support Healer (119) Swiftness


Swap to Build:Tempest - Alacrity Support Healer (120)Water Attunement

  1. Build:Tempest - Alacrity Support Healer (121)Ice Spike quickly to squeeze in another blast finisher


Rest of the Rotation
While in Build:Tempest - Alacrity Support Healer (122)Water Attunement you can autoattack and use Build:Tempest - Alacrity Support Healer (123)Geyser for group healing. Build:Tempest - Alacrity Support Healer (124)Ice Spike is a blast finisher on a low cooldown, and your skills 3-5 all provide combo fields, and Build:Tempest - Alacrity Support Healer (125)Healing Rain provides AoE condi cleanse. Use Build:Tempest - Alacrity Support Healer (126)Overload Water as soon as you can, but don't swap attunement immediately. A good rule of thumb is to use Build:Tempest - Alacrity Support Healer (127)Ice Spike three times while you're in Water. Use a combo field as one of your last skills, then swap to Build:Tempest - Alacrity Support Healer (128)Earth Attunement for Build:Tempest - Alacrity Support Healer (129)Eruption, then Build:Tempest - Alacrity Support Healer (130)Fire Attunement. None of the skills in fire are particularly useful, so just use Build:Tempest - Alacrity Support Healer (131)Overload Fire as soon as you can and repeat the Opener.


Video example

Healing

  • Swapping to Build:Tempest - Alacrity Support Healer (132)Water Attunement will trigger Build:Tempest - Alacrity Support Healer (133)Healing Ripple
  • Build:Tempest - Alacrity Support Healer (134)Tidal Surge and Build:Tempest - Alacrity Support Healer (135)Water Globe on warhorn
  • Build:Tempest - Alacrity Support Healer (136)Cone of Cold on dagger, plus you can use Build:Tempest - Alacrity Support Healer (137)Frozen Burst to blast the water field from Build:Tempest - Alacrity Support Healer (138)Water Globe for more
  • Build:Tempest - Alacrity Support Healer (139)Water Blast and Build:Tempest - Alacrity Support Healer (140)Geyser on staff.


Your sustained healing will be lower when outside of Build:Tempest - Alacrity Support Healer (141)Water Attunement, so you should use your other skills to maintain your group's health:

  • Build:Tempest - Alacrity Support Healer (142)"Wash the Pain Away!" is your bread and butter emergency heal, as it doesn't require you to break from your rotation to use
  • Build:Tempest - Alacrity Support Healer (143)Signet of Water is a substantial heal and partial revive that can target players up to 1200 away. This makes it by far your most reliable ranged heal and therefore it should probably be saved for when it's needed rather than using it on the stack
  • Build:Tempest - Alacrity Support Healer (144)Conjure Frost Bow is a powerful conjure that will provide you with sustained from Build:Tempest - Alacrity Support Healer (145)Water Arrow if Build:Tempest - Alacrity Support Healer (146)Water Attunement. The splash healing only works if you hit a target, but it could be used to provide healing to the stack if you need to be at range
  • Build:Tempest - Alacrity Support Healer (147)Crashing Waves is an enormous heal on a very low cooldown for as long as your elemental is alive
  • If using Build:Tempest - Alacrity Support Healer (148)Relic of Karakosa, Build:Tempest - Alacrity Support Healer (149)Arcane Wave is an instant-cast blast finisher, and thanks to it having two charges, it can be provide a lot of burst healing if used in quick succession.


Healing tips

  • While not exactly a heal, Build:Tempest - Alacrity Support Healer (150)"Rebound!" can be much more effective by negating incoming damage that would otherwise down multiple people - good encounter knowledge will help you make the best use of this

Damage

Conveniently, just about the only skill that isn't a DPS increase or a heal is Build:Tempest - Alacrity Support Healer (151)Earthen Rush on dagger, so as long as you keep switching attunements at the correct time you can go pretty far by just mashing any skill that's off cooldown

You may also wish to avoid Build:Tempest - Alacrity Support Healer (152)Rock Barrier on sceptre, as the extra toughness might make you the tank on some encounters


Fresh Air rotationsIf you're running Build:Tempest - Alacrity Support Healer (153)Fresh Air, you can structure your rotation for a bit more damage by going from Build:Tempest - Alacrity Support Healer (154)Earth AttunementBuild:Tempest - Alacrity Support Healer (155)Air AttunementBuild:Tempest - Alacrity Support Healer (156)Water AttunementBuild:Tempest - Alacrity Support Healer (157)Air AttunementBuild:Tempest - Alacrity Support Healer (158)Fire Attunement after the opener staying in Build:Tempest - Alacrity Support Healer (159)Air Attunement long enough to use Build:Tempest - Alacrity Support Healer (160)Overload Air each time. This is a minor reduction in boon generation that allows you to get two uses each of out Build:Tempest - Alacrity Support Healer (161)Overload Air, Build:Tempest - Alacrity Support Healer (162)Cyclone, and Build:Tempest - Alacrity Support Healer (163)Lightning Orb each loop.


VulnerabilityIf your group has low Build:Tempest - Alacrity Support Healer (164) Vulnerability, you can boost it significantly by taking Build:Tempest - Alacrity Support Healer (165)Fresh Air and/or sceptre:

  • Build:Tempest - Alacrity Support Healer (166)Overload Air generates about 15 stacks
  • Build:Tempest - Alacrity Support Healer (167)Lightning Orb can generate 25 stacks even on a small target if aimed properly
  • Build:Tempest - Alacrity Support Healer (168)Shatterstone's short cooldown allows it to be used twice each time you switch to water, for an extra 10 stacks per loop

Crowd control

You don't have a huge amount of CC available, and what you do have is part of your rotation so you may need to delay some skills if there is a defiance bar coming up:

  • Build:Tempest - Alacrity Support Healer (169)Deep Freeze is a significant amount of CC, and can be pushed higher if you're able to build up two stacks of water arrow before using it
  • Build:Tempest - Alacrity Support Healer (170)Crashing Waves if your elemental is alive
  • Build:Tempest - Alacrity Support Healer (171)Tidal Surge
  • Build:Tempest - Alacrity Support Healer (172)Cyclone
  • Build:Tempest - Alacrity Support Healer (173)Shocking AuraBuild:Tempest - Alacrity Support Healer (174)Transmute Lightning on dagger

If you're running Build:Tempest - Alacrity Support Healer (175)Fresh Air you can keep your air skills off cooldown and go about your rotation as normal, as this trait means you will always be able to switch to air as soon as a defiance bar appears.

Build:Tempest - Alacrity Support Healer (2024)
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